It is sufficient if the body is divided into neck, torso, arms, and legs. The outline should be painted so that the area hidden by the hair is also painted and only the skin color is used.Ī round head makes it easier to get a sense of the three-dimensionality of the model, and it also makes it easier to add movement when modeling.Īlthough it is acceptable to treat the ears as the same parts as the contours, we will separate them this time because it is possible to control their movements more precisely and the quality of the model will be higher if they are separated. Simple image with little deformation of the mouth Outline and ear.If thickly painted or unevenly painted around the lips, depending on the painting style.
When dividing the inside part of the mouth, make the drawing one size larger than the source image.
MouthĪlso, separate the inside part of the mouth, as the inside part of the mouth should not be visible when closed. Since it is not a component that can be significantly deformed, it does not matter as long as it is separated on its own. Don’t forget to add the white eyes because the part hidden by the eyeballs is visible when the eyeballs are moved. The white eyes can be used as clipping material. Lashes are easier to transform if they are separated from the bouncing part at the corner of the eye. Separate the eyelashes, eyeballs, and whites of the eyes. The face will be divided into eyes, nose, eyebrows, mouth, contours, and ears. If you have trouble making multiple adjustments to an illustration, it is recommended that you make larger additions to the drawing from the beginning. It is possible to adjust the illustration after it has been modeled, so you can watch it in motion. If there are no additions, the part will appear disconnected when it moves, as shown in the following image. When dividing, do not forget to add the parts that were hidden in the source image. If the hair is split to the left or right, such as sideburns or pigtails, use separate layers for each side.Īlso, if you have a cowlick or other hair that you want to move, separate it into separate layers to make it easier to move it around. The hair will be divided into three sections: bangs, sides, and back. The illustrations are roughly divided into three categories: hair, face, and body, but from there they are further subdivided.
In that case, please right-click and save the link. Note: Please be sure to read the Free Material License Agreement before downloading the data used in the video. Please prepare the illustration you want to process, or download the data used in the video from here. It is possible to move an illustration in Live2D without separating the parts, but if you want to move the character in an attractive way, you need to separate the minimum number of necessary parts.įirst, prepare materials for processing illustrations. The illustration moved by Live2D looks like a single illustration when it is still, but in reality it is divided into parts such as hair, eyebrows, eyelashes, and ears.īy separating the parts, the character can be made to move, for example, to shake its hair or blink. The processing of your illustrations will make or break your model, so learn all about it here! Illustration Processing Processing an illustration is the first step in moving an illustration in Live2D. Note: Some browsers may not allow you to download the file even if you click the link. The completed sample model of “Hiyori Momose” appearing in the video => Click here to download The import PSD created in the video can be downloaded here. Live2D Cubism Basic Tutorial 1: Illustration Processing